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question, how good is grab implementation for this? openbor is extremely script heavy in this regard, and can't even easily replicate the grabs enemies use in TMNT or other games. what kind of functionality is in this?

*Please
*Make this free...
*...
*DUDE MAKE THIS FREE!
*Look My Game Smash!

*Its good... ¿Right?
*I'm the pink player :)

OOOOOOOOOOOH THIS IS SO GOATED THANK YA SO MUCH FOR THIS I HOPE YOU MAKE ONE THAT INCLUDES MULTIPLAYER AS WELL THIS IS SUCH A GOATED ENGINE

This is really good ngl. Is kinda buggy sometimes and I think it could have more features, but is very good ngl

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Very interesting, please, could you upload a demo to see if it meets what I want to review?
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Hello, I just bought the engine for your project, but I have a problem trying to import it with the maker studio2 range the latest version  it does not open

Deleted 6 years ago

Hello spiritgame, not exactly. A selectable characters menu is something to be done yet, actually you can press keys "1" or "2" to add a new character in the game as if you were putting a new credit for a player.

Hello i just purchased your pack and can't get it to run. Are you gonna do a update for it?

I purchased the engine on the YoYoGames Marketplace and I would like to offer my review that it really is a great engine. The developer made such great updates in a quick manner and documented every line. Really great asset!

Thank you for this kind words! More improvements coming ^^

Is there a game maker studio 1.4 version

The Beat'em Up Engine is only for GMS 2, sorry :(

There's an Starter Kit for beginners available for GMS 1.4 with simpler code but not as much features as the Engine. If you are still interested you can get it from marketplace: https://marketplace.yoyogames.com/assets/7960/beat-em-up-starter-kit Also, I'll publish it to itch.io as soon as I can.

Um, hello????? Anything?